I’m having a problem rendering a blender scene. I’m rendering on several (window’s) PC’s using a .bat file. The total animation has been seperated to 3 .bat files for 3 pc’s with different start and end frames.
The character animation i’m trying to render has been animated with different NLA stips in the NLA editor.
I have a character walking, before the character crosses the street she looks to left then to right of the street.
The character is animated over a path and has a walk cycle animation that is repeated (looped) in the NLA editor. Looking to the left and to the right is a seperate animation and is also a NLA stip in the NLA editor.
When rendering a OpenGL preview everything looks fine, however the final render looks wrong. It seems to me that the NLA stip containing the animation for looking to the left and to the right is not being rendered correctly. It is very clearly visible where I seperated the animation in different .bat files, it is not seamless. This is only visible in the NLA animation for looking to the left and to the right, everything else is seamless.
Anybody recognize this problem?
Help is apreciated.