As simple as it sounds, I’m having problems rigging a cube to enable different kind of bendings to make a game character. However so far it’s looking more challenging than a normal human body.
Image of my case:
(uploading this .jpg from my computer failed and it didn’t accept the url either so it’s just a link for now)
The selected cube is the one to be rigged and the ones next to it are the forms I want it to be able to have (forms made with deformations)
I tried all kind of star forms of bones to all corners and middle sections but I was only able to achieve the 2 bending forms on the top and I couldn’t scale the center body to make the two “breating” bendings.
I’m looking for advise of how I’m supposed to place bones on the cube so that I could have all those variations?
As far as I know, animations need to be done with bones, at least to enable .fbx exporting. If my desired rig is impossible to achieve, can blender deformations be animated to bones?