I’ve recently started using blender to create artwork for use with the A7 Game Studio, (which I highly recommend), and I’ve run into some trouble: some of my bones change their scale when I simply want them to rotate. What’s strange is that only the arm bones (of my humanoid) do this, while the leg bones can be posed exactly as I want without problems. This results in the arm being stretched thin and extended down to the feet of the character! All the bones have the same settings, but I still can’t figure it out. Do you guys have any suggestions as to why this might be happening?
Any help would be appreciated.