I’m having trouble with a material.
I connected the Mapping node with Object from Texture Coordinate and changed the projection method to Box. The scale is ok and the object is (normally) correctly unwrapped
The material was retrieved from the freepbr site, and it looks ok on the preview.
Set all the texture nodes Blend slider to the same value.
And try setting them all to zero. It looks like the blend slider is causing the texture distortion.
thanks for your reply!
Unfortunately, there is still a problem. The mapping is strange, usually it comes from the scale but here the values are very close to 1.
it looks ok once I’ve changed the projection method to flat, but I wanted to use box to take advantage of the blend mode (as I’ve been able to do on other textures).