I have a problem skinning a character in blender 2.57b. I have my body mesh correctly skinning and I have 2 buttons on it on a separate mesh. I want to skin the same weight in all the vertex of the button and I can’t becouse when I try to paint it does always in a part of the mesh and not in all the vertex of the button at the same time as you can see in the screenshot.
I did this a lot of time with maya and max with the weight table tool, where you can take a vertex information and copy and paste to other vertex group… does anyone know how can i fix this problem??
thank you very much!