I tried to make a cakeman from standart blender tutorial. I made the model and applied the gingerbread (noise) texture. But after the animation finished I saw, that the texture were dancing, I mean moving on the model when it walk. What should I do to stop it?
No, Stucci should work. Are you sure you donāt have two copies of the Mesh, or double faces or somesuch? In Edit mode select all (A) and W >> Remove Doubles.
I absolutely sure it hasnāt got such things. May be it cosed by little mesh deforming when the model movingā¦ But anyway it looks bad and other 3d-program donāt work in such strange way.
You are wellcom to download the blend file and watch the problem as it is.
The bump map is very high frequency (smaller than a pixel) and so if the model or camera move at all, the color of the pixels changes completely.
It is a common problem in 3d graphics.
Like Fligh mentioned, clicking the OSA button will help - a lot. You can also lower the frequency (increase the NoiseSize) of the bump map and choose āsoft noiseā instead of āhard noiseā for the stucci texture.
:no: If I switch OSA button Iāll lose the cake effekt and have absolutelly flat model. When I try to increase normal parameter the dancing effect appear instead
:yes: Thank you for good explanation of the problem. I just play with noise size and normal parametr to keep ginger effect and stop dancing effect. And Horray!!! It works!!!
As I understand in general if I wanna get the animation with very little noise size I just need to increase resolution of output image, am I?