Problem to Render and Camara View

Hello friends, I am writing to seek your valuable support. I’m starting to model a single room with two walls of floor and table, but it turns out that when putting the camera view and render the result is somewhat curious because it appears as if a gray object type cutting the scene.

Here I put some pictures, I hope you can give me guidance.

Using the latest version of Blender 2.65 and rendered with BI, in cycles I have no problems.



Hi, either select all and scale everything down or adjust the camera clipping value. The clipping value increases the view distance. Although typically you should never have to change this.

edit: Also wouldn’t hurt to

  1. SHIFT+S Cursor to Center
  2. SHIFT+S Selection to Cursor

Try pressing the “N Key” while your cursor is on the viewport and you’ll see a “properties” panel. Scroll down to “clip” and change the end value to a higher number. Does that change the viewport clipping? There is also a “clip” setting for the camera. Select the camera, go to its object data in the far right properties panel and also adjust its clipping end to a higher (farther) distance.

Thanks -@FoundationsofPause, I tell them I had already verified that the camera had enough aperture to capture the scene, but did not work I did was make a new file and scale the floor the size of the base and walls make smaller, I think the problem is I was working with scales too large.