I have a problem using Nurbs surfaces on a car…
I have created one half of the car using NURBS Surfaces, and then mirrored it and joined the meshes…
Then I have the choice between several areas that I can merge together with the F Key…
And that is the problem, I can not join together the whole chassis, but only some areas. Earlier I could also join together another part by making the surfaces cyclic in the U Direction, now neither making it cyclic in U, nor in V Direction has any effect on the model.
Here is a picture of the problem, as you see only the front is merged together…
Is there any way to solve it?
Or should I better have used another modelling method? Nurbs surfaces in Blender appear ridiculosely unpowerful compared to other packages to me, due to the many limitations they have!
Should I maybe give it a try using Nurbs or Bezier curves? That was my first approach, but I didn’t get them to form a shape…
Sorry for those noobish questions, but I have used polymodelling in Blender most of the time, but it just doesn’t fit in this modelling approach!
Thanks very much…