Problem using Nurbs

I have a problem using Nurbs surfaces on a car…

I have created one half of the car using NURBS Surfaces, and then mirrored it and joined the meshes…

Then I have the choice between several areas that I can merge together with the F Key…

And that is the problem, I can not join together the whole chassis, but only some areas. Earlier I could also join together another part by making the surfaces cyclic in the U Direction, now neither making it cyclic in U, nor in V Direction has any effect on the model.

Here is a picture of the problem, as you see only the front is merged together…

http://img293.imageshack.us/img293/3285/nurbscf5.th.png

Is there any way to solve it?

Or should I better have used another modelling method? Nurbs surfaces in Blender appear ridiculosely unpowerful compared to other packages to me, due to the many limitations they have!

Should I maybe give it a try using Nurbs or Bezier curves? That was my first approach, but I didn’t get them to form a shape…

Sorry for those noobish questions, but I have used polymodelling in Blender most of the time, but it just doesn’t fit in this modelling approach!

Thanks very much…

try this tutorial

http://perso.orange.fr/speedtiti/tutoriels.htm

Hmm… sad to see that no one has a Nurbs solution, as I really like the concept…

But although i know about that tutorial already, i can’t leave you without a thanks, anyways… I think I’ll have another look over it :wink:

so… thanks waylow :slight_smile: