Problem when Baking a Normal Map, it covers the entire uv map with purple.


I’m having problems while baking a normal map.

When I bake something it covers the entire area of the UV texture! And according to the tutorial the only area that should be covered in purple is the area of the mesh I’m baking.

Here are some images to explain myself:

1.Here is my selected object before baking:

  1. Here is what happens, the normal map works on the area where the object is projected. But that purple color covers the entire area!

  2. This is how it supposes to be! As you can see in the little portion of the UV view, the only purple parts are the ones form the objects, the rest is black. I want that.

Does anybody know how to fix this? It’s driving me crazy.
Thank you for your attention.

Start with a black image and turn off the ‘Clear’ option in the bake options

Thank you very much!! :smiley: