this is my first time posting a thread and i hope it´s in the right Directory.
So i´m new to blender and followed a youtube tutorial made by Darrin Lile.
I created a rigged character model with walk cycles etc…
Everything seems fine when playing the animation in Blender, but when I try to export to Unity I get 2 problems:
If I simply drag the .blender file to unity:
feet of the character get twisted horizontally (x-Axis), but animation works fine.
If I export it as a fbx 6.1 ASCII:
Same as above but character is scaled down to the size of an ant.
If I export it as a fbx 7.4 binary:
feet of the character look fine, but the feet kinda break out of the animation?
Does anyone have an idea?:spin:
After checking with weight painting I think the problem are the toebones, but i tried rolling it and stuff, but it won´t take any effect.