Hi, I want to join two objects so I can append them as one object but the problem is after I “join” them (CTRL + J Key) the clock face is being merged or shows up on the clock rim.
I tried parenting the tow but I don’t like that option because then when I append the clock to another file only the rim or clock face appends.
How can I group or join the two objects and then name then “clock” so I can append “clock” to a new file and both objects will be imported?
How can I do this so the clock face doesn’t mix with the clock rim?
Select all objects needed for your group, ctrl-G to create group, rename in your operator window or in the outliner. Adding more objects to the group is as simple as selecting them, shift-ctrl-G to add to a group, and a drop down menu appears to choose from of existing groups in your file. When appending, all the objects in the group appear and they don’t share textures/materials unless you do that yourself.
Makes me curious what’s your mesh and how you get this result exactly. When i Ctrl-J join uv textured plane and frame torus i get one object wth two materials and there is no any “bleeding” from plane to what was torus. Due to subsurf plane does have some loops.
Thanks Craig. I tried to group the objects (CTRL + G Key) but it doesn’t do what I want. It doesn’t make both objects into one single object even when appending. Also when appending the texture doesn’t append with the plane. Am I missing something?
Thanks eppo, hi so I dragged the plane up and then rendered it again, you see the texture is mapping to the clock rim. I am using Cycles if it makes any difference. All I did was map a clock face to a plane and then used a curve to create the clock rim, I then converted the curves to geometry using (Option/Alt + C), then CTRL + J to join and this is what I get.
In edit mode, select the ring and hit the plus to add a new material slot and hit assign, and then you should be able to have two materials in one object.
Hi, thanks. I didn’t have any material assigned to the clock rim so do you think that is why the clock face was mapping to the clock rim? When I created a material for the rim then the clock face didn’t seem to map to the clock rim. The clock face seems to go wacky when I “join” it to the clock rim still but that must be due to the face I haven’t properly unwrapped the clock face yet.
It is likely due to cycles assuming you are meaning it to share the same material as the clock face - set up a new maerial for the ring and try joining then.
Cycles had never assumed anything for me; they rather refuse to do what i want ;). Like this time too i’m not able to reproduce this texture “projection” effect. With or without material on the rim. Maybe you use UVProject modifier?
if you join one ob no mat to another one with mat it will all become same mat
so i think it is the reason why it’s map all over the 2 OB joinned together!
only way is to add mat to each object so that yu get 2 material when joinned!
Thanks. Yes that worked! Now I need to unwrap the clock face.
No modifiers were used. I think it’s because you unwrapped the clock face first. I was lazy and didn’t unwrap initially. I think if you tried this without unwrapping the plane, then you would get the same problem.
That makes sense! Just learned something new about cycles materials.
Without unwrapping cycles do not show texture at all. So, yes, i start by unwrapping. But you then likely did unwrap ALL joined mesh while you needed to unwrap just L-selected plane part and then Ctrl-I invert selection and assign another material to that…