I’m trying to link an object into a scene that has hair particles. One object renders fine, but as soon as I duplicate the object the particles only showup on one object.
Example:
This file contains a tree with hair particles:
I open up the scene file:
And link in the group containing the tree (Ctrl+Shift+O):
I render it and it looks fine:
However, if I duplicate the tree object (Shift+D):
And render it:
Only one object has hair particles! :eek:
Is this a bug or am I missing something?
Using Blender 2.56 on Win7 64bits.
This problem has me completely stumped so if anyone knows anything I’d be very greatful Cheers!
Hmm. This seems like a bug. Trying to link, or append it, using various methods of what I know about library linking, I could not find a solution for it. As I said, it is probably a bug.
Cheers. Actually I just tried it with Blender 2.49 and the same thing happens. So I’m thinking now that it’s not a bug, but instead I’m doing something wrong. Can anyone chip in with the correct way to link in particles?
Thanks. Making it local does work, but it also completely unlinks it from the original .blend. This increases the filesize and makes it unable to receive chances from the master file. So unfortunately it’s not really practical for my situation. Thanks though.
Is there a way to make it work whilst still staying linked?
Yeah, I agree with Chrisboy007.
When you duplicate your second tree, you say you pressed Shift+D? If you do this it will make an unlinked copy which will make a copy of the mesh data and so will waste space/won’t reflect changes made to your master. In this example your first tree would reflect changes to your master file, but the second one wouldn’t. Alt+D is probably the way to go, as this makes a linked copy.
I haven’t tried Alt+D with a object linked to another file before, so if that doesn’t properly link it I’d deffinately call that a bug.
Hope I helped
Yeah I tried Alt+D, but it doesn’t fix the problem. Regardless of the objects being linked together it still doesn’t display the particles in the render