I have a problem with 3D Max import… I know this is a blender forum but maybe an other people already faced with my problem.
I exported a blender model into an obj file. When I import it back to blender it works fine but if I import the obj into Max there is an UV problem: the importer merges UV islands which are on top of one another. for example: if I duplicate an unwrapped mesh the duplicated mesh’s UV island will be on top of the other UV island and it’s okay in blender I can separate them but the Max importer merge them! I could fix it in Max but it’s extra work and the conversion from blender to max would be regular so it would be great if I could solve the importer’s problem.
Thanks for the help in advance!