Hello
i’ve a problem with the 3ds importer.
I want to import several 3ds objects in one scene, after this i transform them. The import works well.
The Files are from an export of a furniture designer and for example a baththube has 8 parts, and every part is an 3ds file, the transformation is saved in a seperate xml file, i parse it and multiply it with each object.
The problem is, that all the imported 3ds objects are not in the origin, how can I change this? Because i want to rotate them around the origin. How to set them to x=0,y=0, z=0 on loading?
thx
Plew