The lift is not “animated”, there’s no IPO keys
You should add one Loc Key in top Position in frame 1
Then in frame 100 for ex., move the lift to Down positon and add another Loc key ( in IPO Curves editor or I key in the 3D window)
Then ( ex.) Collision Sensor -> AND -> IPO Actuator - start:1 end:100
Sry… forgott to save after adding them… You added them yourself?
When I add the first(top position) and then move to frame 100 the room is moving away. (Maybe try yourself if haven’t yet)
Everytime the room AND the lift get the Locs…
This things with face inverted, big mass aren’t effect the scene to cause this problem, don’t they?
Oh… lift door^^ just tested in mesh yet to see where the lift is goinig, so haven’t seen the wall there… but the char can enter it with some speed and windings^^