PiroKun
(PiroKun)
December 4, 2015, 2:52pm
1
Hi! im trying to add two chanells (R B) and get a white image, but i get that weird halo
every pixel in the image is R + B = 1, so i dont understand why i get that border
here is the original png image:
this is an experiment for do something else later
im doing something wrong?
thanks!
howtoblend
(howtoblend)
December 4, 2015, 3:39pm
2
I’ll forego the explanation, but you can correct this by setting the color space to linear from sRGB in the texture context of the properties panel.
To be honest, I used to know exactly why but it has been a while!
Cheers.
PiroKun
(PiroKun)
December 4, 2015, 7:36pm
3
thanks!
didnt work with linear but with RAW
and someone knows how can i bake this node generated texture into one vertex color chanell in the mesh? (obviously assuming the texture isnt full white this time and grayscale)
PiroKun
(PiroKun)
December 11, 2015, 10:07am
4
ow, the bake tools has a “bake to vertex” option, and i can put a combine node with only a red chanell input
soo, solved.
Thanks howtoblend!