I’m experiencing some problems regarding animation blending when testing out my character in the game engine. I have the idle animation working correctly. As soon as I fire up the player the character goes into the idle animation and it loops correctly. When I start walking forward the walking animation blends in nicely and loops correctly but here’s where the problems start. If I have the walking animation on the same layer as the idle animation, when I stop walking the character will just stand there and will not go back to the idle animation. If I have the walking animation on another layer and stop walking, the idle animation will start but it won’t blend in. It just snaps and it looks bad. So how do I make it so that when I stop walking, the character will go back to the idle animation with a nice blend?
I have another problem also. I created a taunt animation to test from idle and walking animations. It works in the sense that the animation begins when I trigger it but only the arm and wrist are rotating. For some reason the fingers don’t move (he’s supposed to flip the bird) so he just bring his arm up and takes it back down. I checked the taunt animation itself and it plays correctly outside of the game engine. What could cause this?
I uploaded my blend file incase someone wants to take a look: http://www.pasteall.org/blend/30466
All help is appreciated! Thanks!