Problem with animation in BGE

I did everything that I can to solve it I read some stuff looked at other peoples work but I cant fix this, I have my simple model with Armatures, I did the animation and they work fine, then I tried to play it in the BGE and I used the logic blocks I did the actuator action and I obviously parented the model to the armatures because I know it doesn’t work if you add a modifier, and when I started the game the first problem is that I noticed is that the model goes back to its original position not the one I set it to start with using the animation, the other problem is that it would just fall off the floor and I fixed that by increacing the radius, and then after that the model would just move by it self to the open space when I start the game and I fixed that by making the model as a ghost and an actor.
But the real problem is that the animation does not work after all that. Belive me when I say I tried everything I can to fix this.
So please if some one can help me and here is my blend file.

Attachments

4.blend (213 KB)

You have to select the character then hold shift and select the armature. Then you press ctrl + p then make paret to (Bone Heat). Now the animation should work…:yes:

ok the animation works but the model falls off the floor not that much but still I cant fix it, so can you please help me.
But thanks for the help bro.

I hate gravity settings, especially if I haven’t been there from the start :stuck_out_tongue:
Here he is not falling anymore…jumping instead :smiley:

Attachments

4-1.blend (223 KB)

Thanks for your help man. But could you tell me what you did, or how you fixed it? couse I might run into the same problem again and believe me I don’t want to go through all that again!

I made a new model, cuz there was something weird with your first one. Then I parented the object to the armature as heat. So now the animation worked, then in the logic tab I added a box bound. Then I played around with the radius and voila, you got a jumping guy…I’m not a pro at the GE at all, I started just some time ago :pBut that’s what I did…