Hello everyone.
I am new to this forum so I hope this is the correct place for my topic.
I have a texture problem as you can see here:
What I do is:
- Start with the default cube.
- Add a new texture to the material. This texture is a “node” texture with brick pattern.
- Map the texture as a cube using UV coordinates.
Then, the texture preview shows exactly what I want. But when I render my scene, my faces are cut in two halves, one with the texture applied horizontally or vertically (as it should be) and one with the texture applied diagonally.
The best solution I have at the moment is to use “Orco” instead of “UV” for the map input. This way, the top face of the cube has the correct texture, but the lateral faces lose their brick texture.
Could someone explain this strange problem and how to avoid it?
Thanks in advance for your answers.