Hi, I’ve finally started to try animations with armatures, but i have a problem. Everytime i try to use armatures this always happens:(. There’s always some part of the model that’s not affected by the movement of the armatures, so some part of the body stands still while the rest of the body moves, and that looks really wierd. Any suggestions?
Are you using envelopes, vertex groups or weight painting to define the vertices affected by the armature? It sounds like you just missed some vertices, or that you have not named your vertex groups EXACTLY the same as your armature bones (including case sensitivity).
Hope this helps
Probably the vertex groups, I’m not really good att groups. But that sounds about right, so thanks. I’ll try my way to the answer:P