Problem with attaching vertices to armature

Hi guys,

I know this is probably a silly question, but I’m having a lot of trouble setting up a mesh to deform with an armature object. Here is the only way I know:

(1) select the mesh object
(2) Shift-select the armature object
(3) ctrl-p to set the armature object as the parent of the mesh object, and select “Armature”, then “Create from the closest bones”.

However, when I go into the pose mode, only some of the vertices would deform with the bones, there are a few vertices that just won’t move. See the following pictures to get an idea:

Before posing the bones:

http://img250.imageshack.us/img250/722/262985441lw.jpg

http://img253.imageshack.us/img253/9172/273368279hl.jpg

During posing the bones:

http://img241.imageshack.us/img241/8910/470525044my.jpg

http://img440.imageshack.us/img440/2710/528481485zv.jpg

As you can see in the last two images, 2 of the top 4 vertices just wouldn’t move with the top bone. Here is the blender file that I used: www.csse.unimelb.edu.au/~jingy/download/problem.blend , please have a look if you need.

What am I doing wrong here? :confused:

Thanks a lot.

For one thing, using Ctrl-P is the old way of doing this. Now you use the Armature modifier on the mesh, and type in the name of your armature. And for the best control you should use weight painting for your vertex groups. This is all explained well on the wiki.

Another problem I see is that you don’t have enough edge loops. You should always have loops around the area that you want to bend.

And this topic should be in the support section, not in News… :rolleyes:

Please use the proper support forums. Thanks.

BgDM