Hi there!
I have a problem with bake textures. I had to edit the mesh of an object that I had already modeled and applied the material from a previous textures bake. After the modification I did the unwrap again and recreated the material. Now going to redo the textures bake I get a Normal map with rainbow colors instead of the usual one and the Diffuse map is completely black.
Where do I go wrong?
I bypassed the problem by loading an old version of the object, bringing back the changes to the mesh. This way the bake of the textures works correctly, but I still can’t figure out where the problem lies.