I am doing an animation of a character,
the character action consists of action constraint and normal bone rotation.
What i see on the screen when i play the animation is nice
but when i bake the action, the bone will offset or defect from what i see on the screen previously.
I have saw a person who have this problem previously on the forum (but the thread was last year, and the solution file has been removed)
May i know anyone expert here know wats the problem?