I don’t understand why when I made the Bake normal map it is yellow, not blue, and does not have the visible texture that I made on the sculpture. I used to bake another part of this model, but everything went fine. Made UV. On Image texture I chose - non color. First I chose the HP model, and then the LP model. And baked
On a quick guess? You probably have flipped normals. Select your model, hit Alt-N, and select Recalculate Outside.
Yes, i did
So that fixed it, or…?
No, not fixed
You might need to show off more of your model, and how you have it set up. Right now, I’m drawing a blank on what could be causing your yellow normals.
I’m assuming you’ve tried extending your ray distance too, right?