Problem with Blender 2.65 fluid simulation

I am working on a project that has a fluid simulation in it, but it will not bake without crashing half way through.

I started the project with version 2.64 and never had any problems with bakeing anything, but for some reason the new version is haveing problems.

I have tried everything I can think of:
-> I have remodeled the objects;
-> I have completely recreated the scene;
-> I have tried bakeing at a low resolution;
-> I have changed how the inflow objects are animated;

I can get the new version to bake a simple scene with no problems, so I don’t think it’s a problem with the bakeing.

If anyone knows how to fix this please help.

Does nobody know what the problem is, or am I just being ignored?

Not much to go on is there ?

No info on your OS or hardware specs, crash error messages or crash reports, blend files that show the problem. If you have a problem with 2.65 just bake using 2.64 if that works. Have you reported this to the bug tracker as a bug (link in blender help menu) ?

Ok,
OS = Windows 64-bit;
Processor = AMD Phenom II X4 925, 2.80 GHz processor speed;
RAM = 16 GB RAM;

I am not sure about the error message, it just says that Blender has stoped responding.

I did not know you could use a previous version of blender once you download a new version, so I don’t know how to bake it with version 2.64.

And no, I have not reported it on the bug tracker because it is only crashing with this scene, I can get it to bake just fine for any other scene.

When you download a new version, download the .zip archive version, not the installer version. They are both next to each other on the download page. Simply unzip the .zip file and it will pretty much create a standalone version of that version. Nothing critical gets tied up in the registry etc. You’ll end up with a folder named something like “blender-2.65-release-windows64”. Just double click on blender.exe from inside that folder. To run another version, you would find blender.exe inside “blender-2.64-release-windows64” for example. I think one downside is that you might have to manually copy any scripts etc. that you downloaded for 2.64 into the corresponding folder under 2.65.

I suspect that even if you have used the installer for 2.65, you might be able to download the .zip for 2.64 and unzip it without messing up your 2.65 installation.

Also, probably obvious, but a new phenomenon with Windows 7 is that for long tasks, rather than an extended hourglass, you often get a Not Responding message, but after awhile, the program usually recovers. That particular phenomenon is a bug with Windows 7. However, if you are having to wait longer than what you did in 2.64, then this probably doesn’t apply to you.

Thanks, I did not know what the .zip download was, but I guess I do now.

I will go ahead and report the problem as a bug because I am trying to use the fluid sim in another project and it is crashing as well.