Hey so im having trouble with lighting from my lamp. This is the image im trying to replicate.
I’ve modeled the lamp successfully (heres the model)
but the problem is the lighting of it. I’ve never fully understood how lights in blender work. Basically, i have a sphere inside the lamp thats lit up with a plain emission texture that is orange with like 1000 strength (i turned it really high bc nothing was working)
(excuse the not fully rendered screenshot)
My problem is that i want the light to A) show up on the wall a lot more and B) come out of the glass slots in the lamp and hit the wall as well. Neither of these two were happening and i couldnt find anything about it (im sure it exists but i wasnt sure what to look up). If i havent given enough info about it feel free to ask. PS: i have tried using spot lamps but those work even less for me, prob still doing something wrong)
Thanks in advance,
EDIT: i knew id forget something and sure enough i did, heres the screenshot of the whole thing in rendered mode (still the same lighting setup as the above screenshots)
(EDIT 2: i also know that sometimes things show up after you render the scene more. I’ve tried that and it didnt show that much difference)