Hello blender world!
I modeled a fairly low poly character (19000 faces). It renders fine with a few lights. toon shader.
However when I rigged it, it now crashes any test renders I try. Malloc error.
I watched my task manager while I rendered the no bones model and it never went over 1.5 GB. But the file with bones crashes at 4GB (my hardware limit) I increased my pagefile to 10GB with no luck.
Can I bake the pose into the model and delete the bones?
Is there some settings I could reduce?
i’ve rendered much more complex frames in maya on machines with only 1 GB…
blender 2.49b 32bit
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
Language: English (Regional Setting: English)
System Manufacturer: Acer
System Model: Aspire X1700
BIOS: Default System BIOS
Processor: Intel® Pentium® Dual CPU E2220 @ 2.40GHz (2 CPUs), ~2.4GHz
Memory: 4094MB RAM
Page File: 1960MB used, 6445MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 64bit Unicode