Hello. This is my first post here. I’m having some trouble using blender. I was making a 3D character and added an armature to it. But when I rotate it’s arm the bones of the armature are stretching. Is this a glitch/bug or am I doing something wrong. Is there a setting I am supposed to change to avoid this from happening?
When I rotate it’s arm 90 degrees down it doubles its size for some reason:
So I thought maybe I’m doing something wrong. So I opened up blender again with the default cube and added an armature. I put the armature next to the cube to compare the size. And I rotate the bone 90 degrees down. The bone seems to have doubled in size.
Before rotating bone (for illustration purposes);
After rotating the bone that was on top (notice how it has doubled in size):
Is there something I am doing wrong. Missing to click some button or change some setting?
(I’m using Windows 7 64 bit (if that helps in something) )
(Apperently they won’t let me post pictures for being a new member to this forum so I can only add the comparison pictures with the cube test)