I am using a long ellipse as a camera path. The ellipse was made making the Y size of a circle longer, but when I make this curve the path of the camera and press Curve follow the camera is deformated.
How can I avoid this deformation? (avoiding the camera to be affected by the deformation of its path)
I am using an ellipse because it has the interesting property that the normal looks always to the center of the curve, so the camera would be always looking at the planet,
if there is an object that you want the camera to look at, create a lookat constraint with the name of the object.
Its best though to have the camera look at an empty. It makes it a lot easier for long animations where the camera needs to look at more than one object.