I have the armature of my character parented to a cube (The cube is the parent)
So I set dynamics on that cube but no in the armature, and my character flies away.
My armature and my mesh have no dynamics. And when I put my cube to static it works fine (But I need the collision, that´s why I need dynamics)
What´s the best way to give collisions to a character? (So gravity affects him, and other static objects?)
I have a cube jumping but in the falling it is toooooo slow (Like moon jumping) I tried with higher gravity and mass, but nothing seems to work.
What could it be?
Try setting the cube to Actor/Dynamic and the armature to actor/static/ghost. I’m not sure that this will work but you have something crossed with your character. Two parts of the character can not be set to dynamic. Hope that helps.