This is my first time here, I’ve been using blender since 2.14, and have always resisted the urge to visit forums and ask - sometimes stupid - questions, but today I’m giving up
I’m having some problem simulating clothes. I tried a lot of different settings, and had some good results with things like skirts or mantles. I’m trying to animate a pretty detailled character doing some quick moves (a jedi-like jump), this character wearing an animated shirt.
So I created a low poly character on a different layer, using the same skeleton, for collision (a method which worked fine up until now). Every simulation I tried ended up colliding through the mesh during the animation, no matter how hard I try.
The question, I guess, is : what are the guidelines for having a soft body always stick to collision objet, like an impassable barrier ? I understand that, as of 2.44, we can increase number of solver step per frame to improve collision detection, but it doesn’t do the trick for me.
I thank whatever help I can get, and can provide some screenshots of the scene if you like.