I’m having a trouble with the Collision flag for individual faces (‘UV Face Select(f)’ and then the ‘Texture face’ panel in the ‘Editing(F9)’ tab). By default that flag is enabled for new objects. However it seems that if you have an object that is already texture mapped and later you enlarge it by using extrude, subdivide, and other tools then the new faces will have Collision disabled. This is extremely annoying as there also doesn’t seem to be a way to enable that flag again for multiple faces at once. So two questions:
- How can I avoid that the Collision flag turns off when I extrude new faces out of an existing object?
- How can I enable Collision flag again for multiple faces at once.
Greetings and thanks,