I have created a bell like shape with the use of a bezier curve which was then converted to a mesh and then put into shape with the spin function.
When rendering like it is, it looks okay. The surface of the “bell” is flat and has a solid color.
But when applying raytracing transparency and rendering I get this:
I get something similar when applying subdivisions.
Is this normal or am I doing something wrong?
Any help would be highly appreciated…