Problem with darkness on model after setting shading to "smooth"

Hello, I’ve been working on a model of a Bowcaster from Star Wars. I think I’ve made good progress so far, but when I set the model to “Shade Smooth” in Object Mode, the model becomes very dark, and it just doesn’t look right.

I’ve checked to make sure there are no doubles or overlapping faces, and I have pressed CTRL + N to recalculate Normals, but that did not solve it either. Any help would be greatly appreciated. Thank you and happy Blending!

http://i1289.photobucket.com/albums/b504/thomasbowe34/Bowcaster_zps9fe54f59.png

Try selecting the individual face and not the entire model then recalc. That might solve it.
Would need to take a look at the .blend to confirm.

How can I upload a .blend?

Use dropbox, or even easier use this site (:

http://www.pasteall.org/blend/

Awesome, thanks. Here you go: http://www.pasteall.org/blend/19952

Ok, it’s your topology. Stick to using quads (4 corners per face) and that should clear it up.
Delete the problem faces then use vertex select. Select two points and press F to insert new edges. Then fill in the quads faces again with F key. Add new loop cuts where necessary.

I figured it must be something like that. Thank you so much for your time in helping me! I certainly appreciate it. :slight_smile:

LazyMan solution is Edge Split -modifier, if u dont want (and many cases dont have to) to change topology.