Ok so I finally got my mesh skinned, however when moving the bones around things are deforming very abnormally. For example I built and arm that is comprised of several tubes and cylinders. They are all one object. When I move the arm they come undone and stretch. What is it that I need to set to make them stay uniform no matter what is happening. Also for some reason, sections that are not even supposed to be deformed by the movement get deformed. I’ve checked and they are not part of the vertex group. Basically where ever the object is told to center itself on (3d cursor, meridan point, individual center, etc) as it moves around that point the deformation happens. What I need is for it to not deform at all. I need it to stay the same orginal shape as before it moved. Can someone tell me how this is done, I know it probably a quick fix. BTW deformation is not needed becuase it is a robot.
Any help would be greatly appreciated.