I’m a noob so I might just be doing something silly!
Here’s my problem. If I link to a group in a .blend file the group appears in my current .blend as it should. If I then decide that I don’t want that group, I delete it with “X” - group is now gone - so far so good. But I’m fickle and decide to link to the group once again - I can’t get it to appear! My scene refuses to acknowledge the existence of that group. Even if I now try to append the group, it wont appear. Am I doing something wrong or is blender bust?
I’m using 2.59 x64 on Win7. I’ve also tried 2.58b x64 and 2.57 x64 with same results. It seems that you only get one shot at linking and if you change your mind, you’re screwed…
hmm, i have not played too much with linking. Does the group/object show in your outliner? You may not be viewing the layer that the group is on like you were when you could see it.
In the picture below, the little squares that are darkened represent the layers in your scene that you can see. A circle in the box shows that objects are on that layer, orange circles show that one of those objects is selected.
To select more then one at a time, shift+left click the little boxes.
You may also have hidden the objects somehow. alt+H will un-hide all hidden objects
Once you link a group it’s already attached to your .blend file. If you delete it you’re just deleting 1 instance of the group. If you want to get it back you can go to the add menu Shift+A->Group Instance and select it there.
Well all that’s actually in the file is a directory path to the file the group was linked from. None of the object data is actually in the file unless you make it local. I’m not sure if you can actually completely delete the link, but you can edit the file paths under Outliner->Libraries and File->External Data gives some other options.