Problem with dynamic armatures!

I looked around but couldn’t seem to find a solution to my problem, so here it is, :smiley:

I made the armatures dynamic on my character, and it went crazy and would rotate randomly and fly off, so I went to UV and turned off collision and clicked copy draw mode, and now instead of going crazy it will drop and fall halfway through the map, then act like it’s set to rigid body, it’s really weird. :confused:

Does anyone know how to fix it?

If that was too hard to understand here are some blend files:

EDIT: Sorry double post.

increase the radius size in the logic buttons