Hi there, I posted this on another forum, the result was that this works in multi-texture mode, but NOT in GLSL. I was wondering if anyone here can take a look at this and offer more feedback or a possible solution so that it can work in GLSL.
Here’s what I posted:
Hello and Happy New Year.
I have a problem when adding an object that contains a light. I’ve added a blend file to demonstrate what I mean. Just hit P and then use the space bar to add objects. What you’ll see is… when you add the first object, a spere is birthed with a light that iluminates the area around the sphere. Now when you hit space bar again… the first light pops off… and the second sphere now iluminates the plane. This will happen again if you add another sphere. Why is this? Why don’t/can’t they both illuminate the plane? Thats what I’d like to see.
The lights don’t need to cast shadows.
The object and light that are being birthed are in the last viewport layer. The first layer is the main one for this example.
Can anyone explain this to me?
Thanks
Moris
Attachments
AddLight.blend (177 KB)