[Blender Version:2.79 & 2.80 beta]
Recently my team was making a game using Unity, and my task is to do the 3D modeling.
But when I use the Cycles Render and choose the Glossy BSDF material, the exported file(fbx/obj) didn’t have any material in the Windows Paint 3D. While in Unity it did have a material sharing the same material name in Blender but all is the default in Unity
I have tested this both in Blender 2.79 and 2.80, both didn’t work. But when I changed to Blender Render(not using the nodes) or use the Eevee’ Principled BSDF, it exported correctly.
I also doubted if I set something wrong when exported? But I couldn’t figure out.
Could anyone give me a hand to tell me how to exported the Glossy BSDF material.Thanks a lot