Hello everyone, I’m a beginner in Unity and Blender but I got curious and I’ve been learning these two programs for some time, I decided to make my own models in Blender, unfortunately when yesterday I tried to export the model to the fbx format and open it in Unity I saw some deficiencies in the model, half I tried to find something on the Internet last night, but I couldn’t.
I’m counting on your help
I am attaching two photos of what the model should look like and what it looks like.
Thank you in advance and best regards to everyone.
Welcome …
In Blender:
Edit mode: Mesh → Normals → Recalculate Outside/Inside
Check via: Overlays → Face Orientation (top right circle/disc icon) everthing should turn blue; no red
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