I want to do some simple crossroads simulation (in Directx), so I start to draw my crossroads in Blender. This is my firsy use of blender. Everything was fine to the moment when i change something in UV (i dont know what:/ ). Now I can’t export to Directx, because i get error:
exporting... Traceback (most recent call last): File "<string>", line 860, in my_callback_sel File "<string>", line 117, exportSelMesh IndexError: List index out of range
When exporting i select all (AKEY) and choose Export selected obj. I use this because when i choose Export all scene, everything is very small in DirectX Viewer.
Plese take a look on my file:
This is my first 3D model so i can’t hadle this ploblem. I don’t know what I did, but to this moment Directx export works very well.
I try export with script form blender site, but i get similar error.