Problem with fluid simulator

Ok, so i’ve been trying to get some decent results with the fluid simulator, but everytime i go to a high resolution, something strange happens, as you can see in the attached photo. However, on a lower res, such as 32, everything works out fine.

I dont know what the problem is. It works fine in Blender 2.49, but when i try in blender 2.5 it doesnt work.

System settings:
*i7-920 2.67GHz
*6 GB ram
*Windows 7 ultimate x64

Running Blender 2.53.1 r31845M

Please help if you can.

Attachments



fluid control test.blend (74.9 KB)

I have seen similar problems with my scenes. (disappearing surfaces, etc) I don’t think there is any real solution that an artist can apply, I tried playing with the different settings to no avail. I’d consider this a big. IIRC the same scene bakes fine on Blender 2.49.

well thats a bummer. Everything works fine except the fluid sim in blender 2.5.

Sorry to resurrect an old thread, but:

  1. There had been some fixes recently on the fluid engine, so things might be different.
  2. I found out that the OpenMP builds, which uses multithreading to speed up the fluid computation, is not as stable as the non-OpenMP version, so if you are having problems with fluid engine not behaving correctly, maybe try a version without OpenMP? It will be slower on multi-core CPUs, but at least it works :slight_smile: