For my first game I decided to make a simple maze game and I’ve been half-way following tutorials and half-way doing my own thing. My problem is that whenever the player runs into the wall of the maze instead of going left when you press the left arrow key (I’ve already set it to go left and it works before you collide with the wall) it goes some other direction. Does anyone know what the problem might be?
Edit: After running a few tests I realized that my problem has to do with spinning; is there an way to turn that off?
It would be easier if posted your prgress as a .blend so we could find your problem and fix it. This is a link to a good file hosting site, you don’t need to sign up or anything.
Your problem may have something to o with the little L box next to your rotation not being checked. Have a look at the screen below. The first shows you what the buttons look like in their different states, the second shows a ball. The red and green lines are global axis, and the arrows are local. If I was to rotate the ball, its local axis would change, and the global one ould stay the same. So, if you have your player moving at a global direction, no matter how much you rotate it, it will always go the same way. Check your players movement for this.