hi, i’m trying to rig a human with rigify, i set up the armature positions for my mesh and hit generate rig and i get a rig thing generated but nothing seems to happen, i should get something that looks like this
but i do not see all those yellow lines around my model, any suggestions?
by the way, i apply all transforms to the mesh first and its fairly low poly
thanks
Also if for example you opened the model file and it was created before 4.0. And there was a rig in it already, loading the UI (on my default) will not load the bone collections panel.
And in any case check to make sure all bone collections are visible.
I’m sorry, can you explain that a bit further? You say you get a rig thing generated, but nothing happens?
First thing to do is check the console (Window → Toggle System Console) for error messages. When rigify errors, the small, barely noticeable notification area at the bottom of blender’s window will display an error message. More detailed information will be printed to the console.
thanks, i found the problem, when i added the armature i chose the human , not the basic human, because i want the fingers. but i don’t need the face bones so i deleted them, that cause the generate rig to fail but i didn’t notice. so i did the whole thing again without deleting any bones and its working.
so how would i remove the face bones without breaking everything?
I remove the face bones after the generation is complete.
(The reason you cannot do it before generation, is because Rigify is a script that creates the result by looking for particular bones, and doing things with them. If you delete those bones, or do weird things with them - the script then fails, because it is looking for something it expects, that isn’t correct.)
After generation is complete, you can do whatever you like with the bones/controllers/etc that were created (you can still break things, but the rigify script is no longer being used.).
I guess the script can deal with it when you start at a particular point of deletion?
Good to know. I had just gotten in the habit of delete after the fact as anything else had always given me troubles. I assume this would mean that the generation doesn’t create a bunch of weight groups for the face, that one will not need. So that’s nice.
Yes if you only delete few bones then that wouldn’t work also for a beginner that will not be able to identify all the face bones it will be safer to hide or delete afterwards.