Take a look at this screen:
This is the problem. Ok, when the character walks off the edge of the building, he continues to walk, and if he stops walking, he starts falling very slowly. How do I simulate actual gravity, for when a character falls off a cliff, he’ll fall as you would? (An example: Platformer character jumps from platform to platform. When he misses one he falls to his death and while falling all of his other actions are nullified.) I tried using a downward “Force” set with an “Always” sensor, but that affects his ability to climb up stairs. Can someone help me?