Hello, I’ve recently been working on a simple character for an equally simple game, and have reached the animation part of the project. I created the skeleton for the model, and it’s working out reasonably well for a first time try, except for the hands. On each hand, certain parts seem to bend towards a specific point that isn’t related to the skeleton at all. It’ll make more sense if you try to pose the hands/arms in the .blend file I’ve included. Any help fixing this issue is greatly appreciated. Thanks!
CommonGuard_01.blend (796 KB)