im rather new to blender and i worked my way in a bit so far. yet i’m far from being good at it…
i needed to build a model of a building for my thesis and as i had serious problems working my way into blender, i took the advice of a friend and modeled the building in google sketchup. this worked fine until i had to add materials to the model. so i had to import the model to blender. (in fact i exported it to collada wich can be imported by blender…)
after that there were 2 problems i had to solve: the model was wayyyy too big and all models that i created in sketchup were combined to one solid model. so i scaled the model, split it up again and added the materials needed.
and this is when the biggest problem showed up: i cannot add anything to the model. no cubes, lights, cameras… if i hit space, select about anything from “add” and click “ok” the object won’t show up… it actually shows up in the outliner, but not on the 3d view.
a friend of mine told me, this may be because of some “artifacts” that were created during the import by accident, which results in certain errors in the coordinate system…
the objects/lights/… i added as mentioned above happen to have coordinates like “-1.#IO” in the transform-properties window (for each of LocX, LocY, and LocZ).
is there any way to “repair” this mess? or: can i copy just the model of the building and paste it in another blender project?
i mean: is there ANY other way than starting all over again?
thanks to all who answer…