I was trying to import T-rex model into Blender from obj file, and regardless of messed up scale and rotation, mesh itself looks fine. Unfortunately, UV map is gone and Blender cannot texture model properly. Since I have access to 3DS Max 2012 at work and it opens original MAX file without any problems, I tried export it by myself to 3DS and FBX formats, but still no luck. Geometry is ok, mapping is not. At best I’m getting something like very low quality ‘project from view’ UV, but it doesn’t match texture at all.
How to fix this? Is there any way to export only UV map from Max and import it into Blender?