Hello guys,
I’m still not very experienced in Blender and I’m experiencing some difficulties integrating a keyed out in after effects and imported as a plane clip that I would like to integrate into a 3d environment, using a rock model that I imported as well. The idea is to place the girl sitting at the edge of the rock.
I tracked the camera in After Effects using Mocha Pro, then imported the camera into Blender.
Then I started following these tutorials from Unrealab, mostly the first one, as that’s the raw green screen footage I’m using, but I’m also referencing the 2nd one, as it has some more details about the settings:
I get to the point where I’ve aligned the plane’s location and rotation properties to my imported camera.
The mismatching moment is when they move the plane from Edit mode (to keep the origin point the same to my understanding) along the Z axis as they say, but for me, I have to move the plane on the Y axis to move it in front of the camera.
They only move it along one axis until it perfectly matches the view frame of the camera, whilst in my case, I have to play around along all axises until I manage to make it fit let’s say 97,98%, because it’s moving away from the camera viewport when I move it to the front.
The other confusing moment is when in the tutorial they say that they scale the plane until it reaches the necessary location, and when they scale it, it also moves back along with the scale. But when I scale it, it just scales by staying in one place, it doesn’t move further.
Still, I don’t know if all this is crucial to placing the talent on the rock edge. I just moved it and scaled it to visually seem that the girl is sitting there and it should move along with the camera motion. The big problem is that, as you see, when I hit play, the plane with the talent moves around way too much. It seems that it moves precisely with the imported camera when you look at it, but somehow, there seems to be a desynchronization between the talent and the rocks. It visually looks like as if there are 2 cameras, the clip plane following the movement of the first, and the rocks following the movement of the other. I don’t think this could be fixed with some keyframes of the plane/girl position, the mismatch is just way too much.
Here are my screen recordings from the project so you can see the issue (sorry I couldn’t make it all in 1 video):
So what am I doing wrong? What is the correct workflow to achieve this? Thank you to anyone who decides to help.