I am currently working on a game with a character who needs to be able to jump. I have an IPO linked that only affects the Z-loc, but whenever it is activated it jumps back to the object’s origin. How can I fix this? The blend file : http://dalb.003.googlepages.com/physgame.blend
That’s what happens when you use ipos like that - the coordinates are not local. I would recommend using a zloc or force along the z axis instead.
In order for the force to work, the object has to be dynamic, right? For some reason when I do that it just falls through the floor.
Your floor may not be collision-sensitive.
Thats not your only problem, your walk cycle is all screwed up.
it works fine when i set it as dynamic…